|
Navigation
Search General Browse
» All Files
» All Maps » Maps: Assault » Maps: Board/Card » Maps: Bounds » Maps: Defense » Maps: Micro » Maps: Movie » Maps: Puzzle » Maps: RPG » Maps: Strategy » Maps: Terrain » Maps: Others » All Mods » Mods: GRP Unit » Mods: GRP Building » Mods: GRP Misc » Mods: Portrait » Mods: Conversions » Mods: Others » All Programs » All Sounds Sunken Treasure
|
"Epilouge"
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
NudeRaider -- Oh_Man
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
Oh_Man -- Vrael
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
Oh_Man