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IcY Melee Fusion TDv1.2
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Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Vrael -- NimoStar
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
This map is based off some semi-unique ideas/principles like Mind Controlling the unit you'd like to purchase, while also balancing your hazard pay on Upgrades, and I believe a couple hero units possible (But don't quote me on that!)
The units stay in place (your defenders) like towers, so it's a TD where your units don't move like buildings, and I figured why not make all defensive units use Melee fighting action! Level starter is a reaver you move. Enjoy!
BY: IcY aka ElementBlazin
aka IcY-@USEast & IcY-@USWest