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IcY Melee Fusion TDv1.2
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Filename: IcY- Melee Fusion TDv1.2.scx
Filesize: 69.8KB

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File Information
General
Uploaded on:Jul 4 2021, 7:05 am
Uploaded by:IcY
Author:Not Given.
Downloads:271

Map-Data
Tileset:Jungle
Dimension:96x128

Forces
Defenders (p1 req)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
By IcY-
Neutral (Zerg)
Computer (Protoss)
Neutral (Protoss)
Enemies
Computer (Zerg)
Force 4

Map-Statistics
Units:625
Triggers:462
Locations:105
Strings:265
File Description
By IcY-

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Comments
IcY wrote on Jul 4 2021, 7:12 am:
A 4 Player solo defense made to be played versus each other, to see who can win first! (First to win beats all round).

This map is based off some semi-unique ideas/principles like Mind Controlling the unit you'd like to purchase, while also balancing your hazard pay on Upgrades, and I believe a couple hero units possible (But don't quote me on that!)
The units stay in place (your defenders) like towers, so it's a TD where your units don't move like buildings, and I figured why not make all defensive units use Melee fighting action! Level starter is a reaver you move. Enjoy!

BY: IcY aka ElementBlazin
aka IcY-@USEast & IcY-@USWest

[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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