Staredit Network > Starcraft I Database > File: Reverse Campaign T2) Backwater Station

Sunken Treasure
(Reload)
Reverse Campaign T2) Backwater Station
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Filename: scenario (2).scm
Filesize: 3785.27KB

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File Information
General
Uploaded on:Jun 28 2021, 11:21 pm
Uploaded by:TheHappy115
Author:Happy115
Downloads:1429

Map-Data
Tileset:Badlands
Dimension:64x64

Forces
Colonial Militia
Computer (Terran)
Computer (Terran)
Computer (Terran)
Zerg Swarm
Computer (Zerg)
Zerg Swarm
Human (Zerg)
Outpost
Computer (Terran)
(Protoss)
(Protoss)

Map-Statistics
Units:160
Triggers:33
Locations:19
Strings:63
File Description
Office of the Colonial Magistrate. Mar Sara Colony: 07:12 SCT, 12.13.2499

You have a small Zerg force with allies guarding the area. Protect the Infested Command Center and eliminate the Terran Forces along with Jim Raynor.

Next Mission: http://www.staredit.net/sc1db/file/5331/

Changelog:
6/29/21
- Removed "AI Town" script causing AI to create Command Center first.
- Purple AI difficulty

7/20/21
- Player starts with 4 Drones, up from 3.
- Blue Terran AI no longer starts with a Barracks.

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Comments
TheHappy115 wrote on Jun 29 2021, 12:52 am:

[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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