Sunken Treasure
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Latest Comments
TriGen.0.0.9.zip
Zoan wrote:
My Python trigger generator.

It contains an example map, Delirus 2, to provide an example of how to use some of the syntax.

Chkdraft
jjf28 wrote:
Staredits file upload and/or download appears to be broken, I've tried to update the file a handful of times, alternative download location: https://github.com/TheNitesWhoSay/Chkdraft/releases/latest

Legacy of Hæan v.1.01
Oh_Man wrote:
How come you made it 2 player when the original was 4?

Zerg Troopers 64 (1-player)
Rawflesh0615 wrote:
Although it's very nice.

Zerg Troopers 64 (1-player)
Rawflesh0615 wrote:
Feels like Starship Troopers UMS map.

Blade
Rawflesh0615 wrote:
Hey Wertyu, somebody already uploaded a Tosh Portrait on Staredit:
http://www.staredit.net/sc1db/file/5459/

[11:40 am]
Oh_Man -- all I remember is Xiao Xiao he was da bomb
[11:14 am]
RIVE -- Roy
Roy shouted: As an aside, I believe The Pan was inspired by an old 2003 stick animation by the same name. I can't find the version with the original audio (since it used copyrighted songs), and the replaced audio is not great, but here's the animation: https://youtu.be/IongGKYHMEI
This is try-hard 2007 at best. No one respectively says 2003 and means it.
[09:52 am]
Oh_Man -- y did ppl stop making those sick stick figure animations, even i remember making a couple at school bak in the day
[09:48 am]
Oh_Man -- yeah, some maps benefit more than others for a respawn system, for sure
[09:30 am]
Roy -- As an aside, I believe The Pan was inspired by an old 2003 stick animation by the same name. I can't find the version with the original audio (since it used copyrighted songs), and the replaced audio is not great, but here's the animation: https://youtu.be/IongGKYHMEI
[09:26 am]
Roy -- Most games end in defeat when you lose, in fact. It's just that people can lose very quickly here that it's noticeable. Nobody complains that Sunken Defense doesn't restart when you fail to kill the wave.
[09:23 am]
Roy -- A couple reasons: first, it helps the map spread if people have to rehost it to try again. Second, and probably the greater contributing factor: it's easier to just end the game than to manage and reset state.
[09:17 am]
Oh_Man -- sooo many of these maps just boot u back to lobby, so annoying, why did ppl never value the respawn system??
[09:16 am]
Oh_Man -- nice roy, wat did u think of this map?
[09:09 am]
Roy -- Oh_Man
Oh_Man shouted: do you know any bound that has a constantly scrolling camera that u must keep up with?
The Pan, Infinite Shift, and Yoshi's Bound are the OG maps. Dash 1 is similar to those, and Dash 2 onward are more created to my preferences. If I had to pick one to recommend, Dash X is probably the most polished and not too difficult. If you're playing solo: Dash 7, Dash 8, and Dash X can be completed without co-op. I also have a couple easier variants called Jog.
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