Staredit Network > Starcraft I Database > File: Resurrection IV

Sunken Treasure
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Resurrection IV
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Filename: (2)Resurrection IV.scx
Filesize: 118.76KB

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File Information
General
Uploaded on:Oct 5 2020, 12:24 am
Uploaded by:Fruitdispenser
Author:Not Given.
Downloads:423

Map-Data
Tileset:Ice World
Dimension:96x192

Forces
Raynor and Taldarin
Human (Terran)
Human (Protoss)
Rescuable (Terran)
Infested Stukov
Computer (Terran)
Computer (Zerg)
Rescuable (Terran)
Scattered Forces
Neutral (Terran)
Neutral (Protoss)
Force 4

Map-Statistics
Units:382
Triggers:46
Locations:171
Strings:316
File Description
Raynor and Taldarin bonus mission. Inject infested Stukov with the Nanotech Serum.
Edit 1: Added color to the texts, to make them more legible in snow
Edit 2: Added messages when heroes die. Now, only one Stukov should be created. Tried new colors for text.
Edit 3: Added transmission and teleport beep sounds. Added minimap ping and heads-up when your units teleport. When tank driver gets to the tank, the beacon doesn't change ownership.
Edit 4: Added sounds when turrets get depowered
Edit 5: Plasma field is ON since the beginning of the mission; original trigger made explosions start only after Entrance 7-B defenses were cleared. Taldarin and Raynor dialogue about fortified zone and teleport pads have more colors, to make them more catchy.
Edit 6: Corrected the name of the faction to Scattered Forces
Edit 7: Hopefully, victory condition applies to both player 1 and 2
Edit 8: Done like two minutes after edit 7. There was a slight chance player 6 attacked player 4 and vice versa. This shouldn't occur anymore
Edit 9: Stukov remains orange after being rescued
Edit 10: fun fact: in the original N64 version, all the Force 1 units got removed after the heroes reach the rescue beacon, not only the heroes. I added that and the message after victory. Now, for some reason, after this edit, maybe you'll get a Defeat screen after playing, which is weird, because I didn't use EUD's, but whatever.

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Comments
Fruitdispenser wrote on Oct 5 2020, 12:27 am:
The (2)Resurrection IV.scx that already exists has some bugs, like, when Taldarin dies, you don't lose, or when some unit goes to the beacon that deactivates the explosion zone, the explosion zone doesn't get deactivated. I corrected those.
Please state here if you find some more bugs

[11:53 pm]
Vrael -- UR WATERFALL SUX AND U SHUD B ASHAMED (excuse me while I go and cry in a corner somewhere at all the hours I spent trying to make a waterfall that nice)
[2025-7-14. : 5:10 pm]
Ultraviolet -- No kidding, that thing is incredibly slick. If I didn't know SC that well, I'd assume it was a standard graphic that came with the game
[2025-7-14. : 10:14 am]
Oh_Man -- zomg that waterfall is the best thing i've ever seen
[2025-7-14. : 5:13 am]
Moose -- dumbducky
dumbducky shouted: Huge breakthrough: I fixed the RAID failure to automount and my stupid router applied the correct IP
put ddwrt or openwrt on router. Or maybe don't I have no idea if it will make your use case easier
[2025-7-14. : 4:58 am]
Moose -- O cool, someone else fixed it while I was dead or w/e
[2025-7-13. : 4:32 am]
dumbducky -- Huge breakthrough: I fixed the RAID failure to automount and my stupid router applied the correct IP
[2025-7-12. : 5:13 pm]
Ultraviolet -- :wob:
[2025-7-10. : 7:43 pm]
dumbducky -- >is retarded
[2025-7-10. : 7:43 pm]
dumbducky -- >is called Linksys Smart Wifi
[2025-7-10. : 12:15 am]
O)FaRTy1billion[MM] -- every time i want mosfets i can never find any, just boring bjts smh
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