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Duplicating Marines
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Filename: Duplicating Marines v1.00.scm
Filesize: 44.3KB

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File Information
General
Uploaded on:Jun 20 2008, 3:42 pm
Uploaded by:JaFF
Author:|7|
Downloads:355

Map-Data
Tileset:Installation
Dimension:64x64

Forces
Force 1
Human (Zerg)
Rescuable (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
Force 2
Computer (Terran)
Computer (Protoss)
Rescuable (Zerg)
Force 3
Force 4

Map-Statistics
Units:26
Triggers:177
Locations:3
Strings:939
File Description
Every marine you kill has a 50% chance of spawning two new ones at the place he died. Map supports up to 32 marines, but that number can be increased by copying triggers. Map does not use EUDs and requires only two locations to function with any number of marines. It is basically a system that detects the place of a units death.

Concept originally created by Lethal_Illusion.

Map by JaFF (eL.Romaro@gmail.com)

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Comments
JaFF wrote on Jun 22 2008, 6:14 pm:
@Brontobyte: I can explain how it works here. When a marine is killed, it creates burrowed zerglings under each marine. In the following trigger cycle, it scans through all the zerglings with a 0x0 location and looks for a zergling that DOES NOT have a marine on top of it (because that marine died in the previous trigger cycle). Due to the way SC works, you have only a 50% chance to craete a zergling under a marine that just died as if it was still there.

And the marines stop moving because I run the Junkyard Dog script only when a marine is duplicated. That's not a bug, more like me being lazy.

Brontobyte wrote on Jun 22 2008, 3:01 am:
Someone should make an article *HINT*Falkoner*HINT* about how this system works. :D

Falkoner wrote on Jun 21 2008, 5:16 pm:
Is it like the death detection someone made back in V4? Where when they have suffered a death you run through all the marines and check whether or not they move?

Brontobyte wrote on Jun 21 2008, 3:39 pm:
It works but you have a bug, or so I think. When you kill the Marines, and they don't multiply into two for a while they all stop moving until you kill one and they multiple into 2. Cool idea though.

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