Sunken Treasure
(Reload)
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Latest Comments
Overlord Edit for SC:R
Cynon wrote:
I seem to remember doing multiple lights in Paint Shop Pro when I made this one originally. One you can see is a white light pointed to the right, but from the bottom there's also a blue light as well, to give the Overlord's skin that dark green color. I don't think I did any color correcting on the original's eye, but I would not want to run into the remastered one you made, that's for sure! Great job

Dark Templar Edit for SC:R
Cynon wrote:
Always thought brown worked for the Dark Templar.

Vulture Edit for SC:R
Cynon wrote:
On the original I used a paint shop pro light to create a cone light right under his chin to darken the rest of the portrait and brighten up the beard. I'm not surprised that recreating that would be a huge pain.

Corsair Edit for SC:R
Cynon wrote:
On the original I think I did this blurring effect that was centered on the bottom-right-center of the portrait. That really was something that would only have made sense on the original. You made the right decision by not attempting it on the remastered version, great work! :D

Devourer Edit for SC:R
Cynon wrote:
I really loved the funky colors on the original and I love how you made it look on the remastered version. :D

TriGen.0.0.9.zip
Zoan wrote:
My Python trigger generator.

It contains an example map, Delirus 2, to provide an example of how to use some of the syntax.

[04:15 pm]
NudeRaider -- Trololobäder Torkäsea! :wob:
[2024-12-21. : 4:09 pm]
lil-Inferno -- :wob:
[2024-12-21. : 4:09 pm]
lil-Inferno -- orolorbâdea dorbâdea!
[2024-12-21. : 11:47 am]
TF- -- :wob:
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TF- -- orolorbâdea dorbâdea!
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Ultraviolet -- :wob:
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UndeadStar -- :wob:
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RIVE -- :wob:
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