Staredit Network > Starcraft I Database > File: Classic Cat n Mouse Jungle 2019 Wintuh

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Classic Cat n Mouse Jungle 2019 Wintuh
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Filename: [EUD] Classic CnM Jungle 2019v2 Wintuh.v2.5.scx
Filesize: 314.33KB

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File Information
General
Uploaded on:Jun 23 2019, 3:14 am
Uploaded by:Cerorec
Author:Cerorec
Downloads:294

Map-Data
Tileset:Ice World
Dimension:64x64

Forces
CnM Jungle - 2019v2 Wintuh
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Zerg)
Balanced by m.0.n.3.y
Neutral (Terran)
Observers
Force 4

Map-Statistics
Units:349
Triggers:1484
Locations:255
Strings:965
File Description
Hey guys its me Cerorec, and this is an edit of m.0.n.3.y and 11Pool's 3/04/2019 Classic Cat n Mouse Jungle 2019v2 map.
Probably the first open EUD map ever done on a Western Cat n Mouse map. If not one of the first! Congratz.
Which means you can open this map on SCMDraft to edit your own version! Map has no protection!

Only one thing is "EUD" though, Vulture Mines can now trigger on Mouse (Probe).
In version 2.4, there are many more EUD code lines! Vulture is now Zerg upgradable, collision box smaller, mine attack Probe, and so on!

Many changes from the previous versions, including Zerg Zergling for Cats that explodes upon death, Vulture for Cats, Defiler that can now shoot Scourges at Mouse that triggers death upon impact, Ghost for Cats, SCV limit for Mice, new playground layout inspired by StupidFred's RCnMJ3 map, and much more.

All the changes can be found in mission briefing. To see the previous changes, see the mission briefings for those previous maps!

Anyways enjoy the map!

Credits:
Robi for inventing Cat n Mouse Jungle.
beBoy for first making Cat n Mouse Jungle even better (editing wise).
StupidFred for his cool Classic CnM Jungle 3 (Space Cheese layout claimed by beBoy first).
m.0.n.3.y for recently editing this map back in 2017-2018, and prob 2019.
11Pool for recently co-editing with m.0.n.3.y apparently in 2019 and their 3/04/2019 CCnMJ2019v2 map.

Previous Versions Download Here:
http://www.mediafire.com/file/jd3px540mw3gkt2/Classic_CatNMouse_Jungle_2019v2_Final.scm/file
http://www.mediafire.com/file/7tnoa9jde3mh6il/Classic_CatNMouse_Jungle_2019v2_Wintuh.v1.scx/file
http://www.mediafire.com/file/gx7kc1soj2adjfl/%255BEUD%255D_Classic_CnM_Jungle_2019v2_Wintuh.v2.scx/file
http://www.mediafire.com/file/ytvzc3ur5a4ws6j/%255BEUD%255D_Classic_CnM_Jungle_2019v2_Wintuh.v2.1.scx/file
http://www.mediafire.com/file/sg8vkbjs8fw3o6v/%255BEUD%255D_Classic_CnM_Jungle_2019v2_Wintuh.v2.2.scx/file
http://www.mediafire.com/file/yo14asfk2doh8se/%255BEUD%255D_Classic_CnM_Jungle_2019v2_Wintuh.v2.3.scx/file
http://www.mediafire.com/file/zbxsg1zeu0b6tgs/%255BEUD%255D_Classic_CnM_Jungle_2019v2_Wintuh.v2.4.scx/file

Note: Don't play v2.0 or v2.2, they're bugged!

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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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