Staredit Network > Starcraft I Database > File: Muta Vs Irradiate Micro v1.0

Sunken Treasure
(Reload)
Muta Vs Irradiate Micro v1.0
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Filename: Muta_Vs_Irradiate_v1.0.scx
Filesize: 74.15KB

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File Information
General
Uploaded on:May 15 2019, 3:58 am
Uploaded by:rnDPrc
Author:rand0MPrecisi0n
Downloads:416

Map-Data
Tileset:Installation
Dimension:128x128

Forces
Human Player
Human (Terran)
CPUs
Computer (Zerg)
Force 3
(Protoss)
(Terran)
(Zerg)
(Protoss)
Force 4
Computer (Terran)
Computer (Zerg)

Map-Statistics
Units:519
Triggers:6
Locations:5
Strings:16
File Description
Practice your splitting technique in this map.

Made by rand0MPrecisi0n
Release date: May/2019

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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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