Staredit Network > Starcraft I Database > File: Fighting Spirit Build Order Training v2

Sunken Treasure
(Reload)
Fighting Spirit Build Order Training v2
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Filename: FS_BO_Tr_v2.0.scx
Filesize: 99.88KB

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File Information
General
Uploaded on:May 14 2019, 2:19 am
Uploaded by:rnDPrc
Author:rand0MPrecisi0n
Downloads:546

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Humans
Human ()
Human ()
Human ()
Human ()
CPUs
Computer (Protoss)
Observers
Human (Protoss)
Force 4
Computer (Terran)
Computer (Zerg)

Map-Statistics
Units:130
Triggers:115
Locations:59
Strings:147
File Description
Use this map to practice your builds and have fun :)

Features:
  • Zealot chasing worker in the middle (to practice multi-tasking)
  • Minimap Awareness Mode (MC or EMP the Arbs)
  • Zealot and Minimap Mode Toggles
  • Kill Unit Zones, to simulate death of scout/units
  • Built-in clock for 1.16 users

v1.1 (May/2019)
  • Added random selector
  • Removed Doodads from the middle to improve worker maneuverability
  • Several small improvements

v2.0 (June/2019)
  • Fixed zerg spawn
  • Added Minimap Awareness Mode
  • Changed layout of the middle to improve worker maneauverability
  • Added built-in clock for people still in 1.16
  • Several small improvements

Made by rand0MPrecisi0n
Original map by Rose.Of.Dream
Release date: May/2019
Last version: June/2019

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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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