Staredit Network > Starcraft I Database > File: MegaMan X Gate's Lab 2.78

Sunken Treasure
(Reload)
MegaMan X Gate's Lab 2.78
Download
Filename: MegaManX6_Gate's_Lab_2.78.scx
Filesize: 3775.59KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:May 2 2019, 6:27 am
Uploaded by:rockmanx
Author:Not Given.
Downloads:366

Map-Data
Tileset:Space
Dimension:192x192

Forces
Hunter Base (Need)
Human (Terran)
Maverick Hunter (17th / 0th)
Human (Terran)
Human (Terran)
Gate£¯Isoc£¯Nightmare
Human (Terran)
Human (Terran)
Human (Terran)
blog.naver.com/desnec
Computer (Terran)
Computer (Protoss)

Map-Statistics
Units:324
Triggers:2406
Locations:49
Strings:999
File Description
Crator: RockMan (rockman#31466) (Korea Server)
Blog: https://blog.naver.com/desnec
Tester: DarthNigTron, ICCup.Core, DrWhoCares, MarioBrotha, Human[gk]

Korean Ver play video:

All Images

Comments
iamthehobo wrote on May 3 2019, 2:43 am:
This is an AOS/TopVBottom map where Top must take control of all Bottom's bases and destroy the Secret Lab they control within a set time limit. Two players control army activity and the other four control heroes. The map is based on the scenario of MegaMan X6 and features a large number of event triggers that activate over the course of the battle. Fully playable in English.

iamthehobo wrote on May 3 2019, 2:38 am:
Test

rockmanx wrote on May 2 2019, 6:34 am:
This game has been perfectly translated into English.
https://youtu.be/B6jtmjWG6VI
It's a play video

rockmanx wrote on May 2 2019, 6:30 am:
https://youtu.be/B6jtmjWG6VI
It's a play video

[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
Please log in to shout.


Members Online: l)ark_ssj9kevin, Symmetry