Staredit Network > Starcraft I Database > File: FRAGS concept (BETA)

Sunken Treasure
(Reload)
FRAGS concept (BETA)
Download
Filename: FRAGS_concept_[v0.5].scm
Size: 317.48KB
SHA256 Checksum: df6169ed8794fae994992833558b8393ad691726450af578df1686ab0cad2616

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:May 21 2008, 2:05 am
Uploaded by:stickynote
Author:Not Given.
Downloads:404

Map-Data
Tileset:Installation
Dimension:20x12

Forces
Player 1 is controller
Human (Protoss)
Human (Protoss)
Rescuable (Protoss)
Rescuable (Protoss)
Rescuable (Protoss)
Rescuable (Protoss)
Player 2 is viewer/downloader
Computer (Protoss)
Computer (Protoss)
Force 3
Force 4

Map-Statistics
Units:38
Triggers:3026
Locations:86
Strings:877
File Description
Map by Lethal_Illusion
This is a beta version of a system called FRAGS. In a nutshell, it detects where you click on the map (via ordering two scourges). It's only beta because it only works for two scourges on a 20x12 map and only works for one player.

All Images

Comments
Lethal_Illusion wrote on Dec 4 2008, 1:39 am:
It would be possible...
...but pretty hard to do for a full sized map.

stickynote wrote on Dec 4 2008, 1:36 am:
Could you do that? It would be so awesome to implement this in an RPG or and AOS to aim spells.

Lethal_Illusion wrote on Dec 3 2008, 2:09 am:
This map was put together in a hurry to see if the system would actually work. I could drastically reduce the number of triggers using an actual multiplication/division system. And, yes, the system does take a lot of locations, but some of those locations can be used for other systems. Albiet, the system would be very difficult to incorporate into a map.

Devourer wrote on Dec 2 2008, 4:59 pm:
I tried this many time before... and this concept is good :>
but requires soo many locations/triggers

Kaias wrote on Dec 2 2008, 3:26 am:
Magic at its finest.

Brontobyte wrote on Jun 3 2008, 1:51 am:
Most likely one of the best concepts out there. :) Bravo! 5/5

Demented Shaman wrote on May 23 2008, 11:08 pm:
You need to play a normal map first. It's because of the map dimensions.

MadZombie wrote on May 23 2008, 11:02 pm:
Crashes starcraft

[03:22 am]
Symmetry -- because there's also Starforge 2 and chkdraft
[03:22 am]
Symmetry -- oh that's the one that was linked
[03:22 am]
Symmetry -- https://scmjs.dev/editor/ in browser editor that came out this year too :hurr:
[03:20 am]
Symmetry -- that's not even all
[12:06 am]
Vrael -- Did I misplace a 0 or something? Is it actually 2006 right now?
[11:05 pm]
ihjel -- At least two; MindArchon released one aswell https://staredit.net/topic/18926/
[10:52 pm]
Vrael -- Whoa cool a new map editor in the year *checks notes* 2026?
[02:16 pm]
ihjel -- A whole army of vacuum cleaners have signed up for the wiki
[2026-11-06. : 11:00 am]
UndeadStar -- I want to commend bots for finally finding the Introductions subforum. But those huge blocks of text sometimes interrupted by a link? That's a regression compared to the other bots.
[2026-11-05. : 6:38 pm]
*l)ark_ssj9kevin ********
Please log in to shout.


Members Online: KarenHenderson599