Staredit Network > Starcraft I Database > File: Dash 6

Sunken Treasure
(Reload)
Dash 6
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Filename: Dash_6.scx
Filesize: 475.89KB

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File Information
General
Uploaded on:Aug 12 2018, 1:43 am
Uploaded by:Roy
Author:Not Given.
Downloads:701

Map-Data
Tileset:Ash World
Dimension:128x128

Forces
Dashers
Human (Terran)
Human (Zerg)
Human (Protoss)
Human (Terran)
Human (Zerg)
Human (Protoss)
(USWest) Made by: Roy
Computer (Terran)
Clan xBc
Computer (Zerg)
Force 4

Map-Statistics
Units:881
Triggers:321
Locations:117
Strings:1173
File Description


Dash 6

Only the good Dash young.

Dash is an auto-scroller game that involves controlling an individual Zergling. The goal is
to remain on the screen and avoid any obstacles you may come across. Through trial and error,
learn how to safely navigate through mazes and solve puzzles under a strict time constraint!

Dash 6 is the sixth of the series. This map explores the unique and interesting properties
of static grids for its minigames. On top of that, it has four rows of classic Dash action,
with some new experimental features thrown in for fun. There's also a reward for winning!


Features found in this version include:
 
  • Mazes and other hazards
  • Minigames between rows
  • Cooperation to complete the third row

Enjoy, and best of luck.

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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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