Staredit Network > Starcraft I Database > File: The Undead OFFICIAL

Sunken Treasure
(Reload)
The Undead OFFICIAL
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Filename: THEUNDEADOFFICIAL.scx
Size: 165.73KB
SHA256 Checksum: ee405c093fa1164c231d52011c59543ad63828355d8d38eff57892b514520e91

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File Information
General
Uploaded on:May 23 2016, 7:25 pm
Uploaded by:zsnakezz
Author:Not Given.
Downloads:483

Map-Data
Tileset:Badlands
Dimension:192x96

Forces
P1/P2
Human (Zerg)
Neutral (Zerg)
Human (Zerg)
{}{}{}{}{}{}{}
The Undead
Computer (Zerg)
Computer (Zerg)
Computer (Protoss)
Computer (Terran)
Computer (Zerg)
Force 4

Map-Statistics
Units:721
Triggers:641
Locations:108
Strings:542
File Description
Destroy 6 Festering Graves.
~~~~~~~~~~~~~~~~~~~~~
Each Grave Destroyed Raises Difficulty.
Survive The Zombies


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To visit The Undead main page and update history:
http://www.staredit.net/topic/16724/


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7/18/2016

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8/13/2017Official Release

Major Gameplay Changes and Fixes;

+ You can now turn off vision and stack buildings.
~ This can be activated near the starting area.
+ There is now no limit to the amount of blimps you can leave in towns when leaving towns idle.
+ Players now take control of single buildings within towns that are under occupation from the other player.
+ 2 new bosses have been entered into the boss pool, making the number of possible bosses 3 to 5 unique enemies.
+ You can now beat the map by surviving against all the zombie invasions.
+ Defilers(Exoprawns) now have 4 tiers, all with different armor, later tiers giving them Plague.
! Late game defilers can now mess you up.


Balance and Upgrade Changes


+ Broodlings now give rewards upon death.
+ Broodlings do 100% Damage.
+ All men owned by player have received a health buff.
+ All mechanical units have received a substancial damage buff.
+ Templar that storm your army now have less health.
+ All bosses you fight have received health, damage, and reward updates.
+ You now receive a small gas reward for killing graves.
+ Slight terrain edits have been made to improve gameplay.
+ Cannons have been been balanced to have better damage/health vs price.
+ Some static enemy groupings have been re shaped to be more difficult.
~ Some enemies have been moved to make things more convenient as well.
+ Basic zombies have slightly more health.
+ Zombie Evolution also received a semi substantial buff.

This concludes most of the changes made for this version.

NEWEST DOWNLOAD

http://www.staredit.net/topic/18689/

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Comments
zsnakezz wrote on Jun 28 2016, 8:12 pm:
Removed the final "rogue" unit left over from the transition to muliplayer. This was a zombie lizard located at the northern portion of the map. I never played as player two, and only 1 person ever elaborated on the zombie lizard 2 days ago during a play run.

One more thing, the cerebrate ending for player 1 ends in failure, I didn't notice any obvious signs of why it does this, I've looked into it multiple times whilst moving forward with the other stuff; might be trigger load related, or some other "rule" conflicting with how completing the cerebrate ending works. Just note, if you receive a failure because you've completed the cerebrate ending, that is not intended, and you should give YOURSELF a little victory sip of wine whilst pondering how you just spent your time. But I do however apologize.

zsnakezz wrote on May 25 2016, 4:54 am:
Added an obnoxious gitch on purpose to mess with someone, but got rid of it. Please enjoy :P

[09:04 pm]
NudeRaider -- Heinermann
Heinermann shouted: who decided "we're not necessarily anti-bot"? It's worse than spam, it's social engineering to trick people into believing that they are legitimate and get them to click their links
I think moose made the rules
[08:33 pm]
NimoStar -- Is UndeadStar like an undead version of me?
[05:51 pm]
UndeadStar -- Symmetry
Symmetry shouted: kinda looks like we need to auto ban all new accounts with 3 numbers at the end lmao
Members Online: UndeadStar, FranciBizjak898, LukaNovak271, GesineFalkenthal863, AjdaSkubic907, JonasAlthaus047, LukasWeigel655
[05:13 pm]
lil-Inferno -- SEN literally had a butlerian jihad before and now he talmbout we aren't anti-bot? 🤨
[12:17 pm]
Zakerozi -- Dfk is going on here :D
[03:47 am]
Symmetry -- kinda looks like we need to auto ban all new accounts with 3 numbers at the end lmao
[2026-11-13. : 12:56 am]
Heinermann -- who decided "we're not necessarily anti-bot"? It's worse than spam, it's social engineering to trick people into believing that they are legitimate and get them to click their links
[2026-11-12. : 6:04 pm]
NudeRaider -- ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
it's rather inconvenient actually, as it requires you to transfer it to Custom Score which might even interfere with what you're measuring. But IIRC you can also use EUDs to display it which by now could actually be somewhat convenient.
[2026-11-11. : 9:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
Please log in to shout.


Members Online: ihjel, Roy