Staredit Network > Starcraft I Database > File: Super Valkyrie

Sunken Treasure
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Super Valkyrie
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Filename: supervalk.zip
Filesize: 133.1KB

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File Information
General
Uploaded on:Apr 12 2016, 11:09 pm
Uploaded by:Voyager7456
Author:The_Hybrid
Downloads:377

File Contents
supervalkyrie/fid00.smk
supervalkyrie/fid01.smk
supervalkyrie/fid02.smk
supervalkyrie/fid03.smk
supervalkyrie/tlk00.smk
supervalkyrie/tlk01.smk
supervalkyrie/tlk02.smk
File Description
A portrait by The_Hybrid.

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Comments
Cynon wrote on Mar 17 2021, 1:41 pm:
No problem. It kinda helps that I somehow remembered the URL to one old portrait site (the first one I ever found, J2k2) and with the power of web archive, found the rest.

Voyager7456 wrote on Mar 16 2021, 3:08 am:
Thanks for helping fill in the history on these, Cynon.

Cynon wrote on Mar 16 2021, 12:28 am:
Original author: The_Hybrid

Rawflesh0615 wrote on Apr 13 2016, 1:18 am:
Perfect for the Mercenary Gunship aka the unused Valkyrie.

[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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