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KKK RPG 2: Oh God, Not Again
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Filename: KKK RPG 2 Oh God Not AgainF.scx
Filesize: 333.91KB

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File Information
General
Uploaded on:Nov 8 2015, 11:34 pm
Uploaded by:MePHiStO_IS_GoD
Author:MePHiStO_IS_GoD
Downloads:607

Map-Data
Tileset:Ash World
Dimension:192x192

Forces
Nnja/Lynhr/Bikr/Snip/Mick/ROB
Human (Terran)
Human (Zerg)
Human (Protoss)
Human (Terran)
Human (Zerg)
Human (Zerg)
Remnants of the Enlightened
Computer (Terran)
Sinners and Obama
Computer (Zerg)
Force 4

Map-Statistics
Units:565
Triggers:129
Locations:103
Strings:388
File Description
What is this? Is this what I think it is? Oh god, not again!

That's right, this is KKK RPG 2! The sequel to the multi award winning KKK RPG from 2006. In the original, I teased that the KKK would return in a sequel, well its nearly 10 years late, but here it is! With political correctness being as high as it is, theres no better time for a ridiculous and offensive map like this.

The first KKK rpg was made when Bush was still president, so its obviously very dated. In this one, you fight against Obama as the main enemy (so it'll also be horribly dated in about a year) Join forces will your fellow knights as you overthrow Obama's tyrannical dictatorship and restore peace and order to America.

A masterful map awaits those who play this, and so does an exciting and twisting plot! Make sure you keep your eyes open for hidden dialogue and other fun secrets. Hope you will enjoy it!
Made by: MePHiStO_IS_GoD

(NOTE: There is a bug that occurs sometimes during the first Obama fight. The fight sometimes takes longer to begin with the text, but it will eventually work, just be patient.)

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Comments
SHANE-009 wrote on Jan 26 2016, 7:37 am:
Man I love this map! Thanks. \:D

[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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