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Sunken Treasure
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Recursion RPG
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Filename: Recursion RPG.scx
Filesize: 249.82KB

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File Information
General
Uploaded on:Nov 2 2015, 10:18 pm
Uploaded by:CecilSunkure
Author:Not Given.
Downloads:489

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Blank
Human (Terran)
Human (Zerg)
Trigger Count: 511
Computer (Protoss)
Computer (Terran)
Neutral (Zerg)
Computer (Protoss)
Computer (Terran)
Neutral (Zerg)
Force 3
Force 4

Map-Statistics
Units:156
Triggers:253
Locations:108
Strings:356
File Description
Showcase thread: http://www.staredit.net/topic/11938/

Single player RPG inspired by Leeroy Jenkin's "Middle of the Ocean" RPG, featuring time-rewind similar to Majora's Mask.

Roam around town solving puzzles in order to find two Orbs required to prevent the ocean from swallowing the island. At one point a strange demon follows you and you die! Dig around and file the mole. Explore some spooky caves and trade items with the townsfolk.

Time rewinds if you don't save the island fast enough, all progress for the player is saved through your "inventory". Once you get an item it won't disappear! Collecting items allows puzzles to be solved.

Gold is only really used for getting NPCs to give you hints. If you lose some gold don't worry about it; there's plenty of ways to get gold throughout the game, and you will likely get more than you need.

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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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