Staredit Network > Starcraft I Database > File: Puzzlrine 0.5 : IDEA

Sunken Treasure
(Reload)
Puzzlrine 0.5 : IDEA
Download
Filename: Maze_Puzzlrine[IDEA]v.FIN3.scx
Filesize: 3127.89KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Mar 2 2015, 9:06 am
Uploaded by:VIVA_-Coldplay
Author:VIVA_-Coldplay
Downloads:801

Map-Data
Tileset:Ice World
Dimension:128x128

Forces
The Puzzlrines [Need Full]
Human (Protoss)
Human (Protoss)
Human (Protoss)
Observer from Player 1
Human (Protoss)
Observer from Player 2
Human (Protoss)
Everything has an i d e a.
Neutral (Protoss)
Neutral (Protoss)
Computer (Protoss)

Map-Statistics
Units:1209
Triggers:964
Locations:255
Strings:585
File Description
Puzzlrine 0.5

Created by VIVA_-Coldplay :lol:

The 2nd series of The Puzzlrine.
Number "0.5" means this map is
a prequel to The Puzzlrine 1 : INCEPTION

** Version updated : FIN3 **

All Images

Comments
No comments yet.
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
Please log in to shout.


Members Online: l)ark_ssj9kevin, Zycorax