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A template map for creating dEUP (
Death-Table-Addon
EUP) maps, dEUP documentation can be found in
The Practical Guide to EUPs.
Unit Notes

here are some notes I made on the template map, not all organized enough to be included in the guide just yet
ID:2547
Minimum xc: 257
Minimum yc: 257
Maximum xc: mapWidth*32-1
Maximum yc: mapHeight*32-33
Crash conditions: Selected, often becomes crash on view after using EUP operations., index must equate to 1648 (will appear as 1647, but the interceptor in the carrier counts as 1)
Recommendations: Place at (mapWidth*32-1, 257)
Notes: Selectable anywhere
While the x coordinate (mapWidth*32-1) is ideal SCMDraft deletes units at these positions on map load (Chkdraft can be used to toggle their positions if necessary) so you may prefer x=mapWidth*32-9 at least until you are finished creating an end-user map.
ID:2635
Minimum xc: 0
Minimum yc: 0
Maximum xc: mapWidth*32-1
Maximum yc: mapHeight*32-33
Crash conditions: Selected
Recommendations: Place at (mapWidth*32-1, 0), if stacking, vary each stacked unit's yc by 1 to avoid a glitch that makes it selectable, indexes can be whatever.
Notes: Stackable, Unselectable when at the maximum xc.
While Coordinates x=mapWidth*32-1 and y=0,1,2... are more stable/ideal, SCMDraft deletes units at these positions on map load (Chkdraft won't, so you can use it to toggle their positions if necessary), so you may prefer x=mapWidth*32-9, y=9,10,11... at least until you are finished creating an end-user map.
ID:Carrier
Minimum xc: 32
Minimum yc: 32
Maximum xc: mapWidth*32-33
Maximum yc: mapHeight*32-32
Crash conditions: View during load
Recommendations: Place at x=mapWidth*32-33, y=32, index must equate to 1627, player should be p5 (may be possible to vary this), must have 1 unit in hanger.
ID:Comsat Station
Recommendations: index must be 0, unit sprites cannot be uesd (they would change the index), place wherever you wish, should be invincible.
ID:Command Center
Recommendations: must be linked to the index 0 comsat, move to wherever you wish, should be invincible. Index must equate to 1646 in game (will appear as 1645 in the map).
ID:Start Location
Recommendations: place last, after anything else
ID:Map Revealer
Recommendations: they make good fillers for getting the carrier and ID:2547 to the required indexes, you may replace them with your own units but make sure the units are always in game (a good strategy is to have them owned by p9-12 then given to dest players), and make sure the indexes still come out properly.