Staredit Network > Starcraft I Database > File: Hyper Fog of War

Sunken Treasure
(Reload)
Hyper Fog of War
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Filename: Hyper Fog of War(fixed).scx
Filesize: 38.8KB

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File Information
General
Uploaded on:Jul 15 2014, 9:01 am
Uploaded by:Zoan
Author:Not Given.
Downloads:392

Map-Data
Tileset:Ice World
Dimension:192x64

Forces
Human (Zerg)
Rescuable (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Computer (Terran)
Computer (Protoss)
Computer (Zerg)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:386
Triggers:16
Locations:4
Strings:759
File Description
A test map demonstrating "Hyper Fog of War," which just means a fog of war that is constantly updated very rapidly via a large number of medics constantly casting optical flare (which updates the fog of war each time it is cast). This eliminates any "tail vision" left behind when units walk around. It also enables you to use some cool flickering light effects, which could be interesting in horror maps.

As a side note, I'm quite certain that you don't need as many medics as I put in this map, but I'm too lazy to find out at which point the number of medics you put becomes superfluous :P

EDIT: Marines are retarded and quit attacking the medics after a bit. I've added photon cannons to attack the medics, and they don't seem to stop attacking, so I think it's all fixed.

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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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