Staredit Network > Starcraft I Database > File: Legacy of Hæan v.1.01

Sunken Treasure
(Reload)
Legacy of Hæan v.1.01
Download
Filename: LoH2_beta.scx
Filesize: 2790.82KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Jul 4 2014, 5:14 pm
Uploaded by:qPirateKing
Author:Not Given.
Downloads:1346

Map-Data
Tileset:Jungle
Dimension:192x192

Forces
: Explorers :
Human (Zerg)
Human (Zerg)
: Haean Townships :
Computer (Zerg)
Computer (Zerg)
: Haean Wilds :
Computer (Terran)
Computer (Terran)
Computer (Protoss)
9Ñ9
Neutral (Terran)

Map-Statistics
Units:764
Triggers:568
Locations:187
Strings:226
File Description
Legacy of Hæan is an RPG set in the huge cavernous world of Hæan. In this unique setting, you take on the role of Explorers. You are looking for something out there in those unexplored caves, but don't expect to find it if you aren't willing to look long and hard. This game is not for everyone. If you don't have the patience to enjoy a map of this kind, please stay far away from it. But, if you are willing to spend some time (perhaps several hours) and really get into it, you won't be disappointed.

In terms of gameplay, I tried to mimic --to some degree-- MMORPGs that I've played in the past. What that means is that you might have to spend some time hunting for money or exploring an area instead of plowing through a line of enemies while trying to reach a final destination. Whether or not you like that kind of game will probably be a key factor in your enjoyment of the map.

Story:
The creator of the world, Hæan, disappeared mysteriously before he could finish his work. As a result of his disappearance, the world was left in darkness, incomplete. Tired of living in the darkness, humans are trying to find Hæan and restore him so that he might finish what he started. You must venture into the darkness, and find the one who brings the light.

The story will unfold as you play the map.

Themes:
Darkness and exploration. The world is a network of caves that you have to explore. You don't have shared vision with yourself, so you have to rely on "lights" to travel and map out the world. Lights can be bought in shops and they are also found preplaced in some lower level areas. Learning to use lights properly will save you a lot of time and money.

Some features:
Stamina - If you run out, you will be slow. Might not sound so bad, but it makes you easy prey in the dark.
Lights - Placing lights in the caves will allow you to find a path leading from place to place. Managing your lights properly is a MUST.
Stacking inventory - You can carry any number of items at once, and taking stock is easy.
No levels/experience/spells - This is not a classic D&D map.
Randomized spawning and money - All rewards and monster spawns have been randomized for greater realism.

Getting started:
Minerals = SEED (money)
Gas = Stamina
Items are on a dropship system (in your inventory at the top right/left).
Your damage upgrades by 2 each level.
Warps are activated when you enter an area. You don't need to 'activate' waypoints by stepping on them.

NEW STUFF:
Tavern - NPC building in which you can buy cheaper heals.
Game center - NPC building in which you can play a target shooting minigame for money.
Guild hall - NPC building in which you can receive guild quests.
Both players now get a storyline. Player 1 has the original story, and Player 2 has a new sidestory.
All the caves and towns have been redone.
More ways to earn money - guild quests, treasure chests, and game center.

Notes:
Up to 2 players can play, but the storylines are independent.
There are no extra lives. You die, you're dead. I hope you saved.
Players start in different towns. Trust me, it saves a lot of time when mapping out the world.
There isn't much help in the map for new players, but it's pretty easy to figure things out.
All sound effects are property of Softmax (softmax.co.kr).
SAVE your game periodically! Although extremely rare, the map has crashed for seemingly no reason in testing on more than one occasion. Not only that, it's always a good idea to save in case of accidental death.

All Images

Comments
Oh_Man wrote on Jul 9 2024, 12:06 pm:
How come you made it 2 player when the original was 4?

-BW-Map_God wrote on Jun 13 2015, 9:22 pm:
Awesome Map, glad to see it was revised and finish up by the creator :-)! Though I wish you could still play with 4.. or 3 players. I guess 2 balanced things out better...

[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: O)FaRTy1billion[MM]