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Sunken Treasure
(Reload)
Impossible Cyrus+ AE 0832
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Filename: Impossible Cyrus AE 0832.scx
Filesize: 109.42KB

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File Information
General
Uploaded on:May 4 2014, 3:10 pm
Uploaded by:Arcade
Author:Not Given.
Downloads:666

Map-Data
Tileset:Space
Dimension:256x256

Forces
Created By: Cyrus-
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Edited By: Arcade
Computer (Zerg)
Created By: Cyrus-
Neutral (Zerg)
Force 4

Map-Statistics
Units:1469
Triggers:243
Locations:109
Strings:885
File Description
Hi,

It is my edit on Impossible Cyrus+. I started to learning about mapmaking on this map.
I saw that players don't select corsair hero cause he was very hard to handle.
I replaced him and then new ideas started to grow on my mind.

I hope you enjoy,
Arcade.

PS. Check original Impossible Cyrus and Impossible Cyrus+ made by Cyrus-

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Comments
balazskk1 wrote on Jan 10 2015, 8:52 am:
Pretty good map! Thaky you for making it! I wish there was more new impossible maps nowadays!

[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
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