Similar to Sim Insects and such maps... Ant Wars.
2v2v2v2
You have your own hive at a corner of the map
(red/oj = nw, blue/purp = sw, teal/green = ne, yellow/pale yellow = se)
P1=First person in each force, P2=second person in each force.
When making units, P1 will "give" zerglings, ultralisks, hydralisks, and zealots, directly to P2, unless there is no P2.
Collapse Box "Units"

Normal Units:
Drone - Worker Ant (55 hp, 1 armor, 0 damage, 5 gas cost)
Ghost - Scout Ant (80 hp, 0 armor, 10+1/up damage, special cost)
Marine - Infantry Ant (100 hp, 0 armor, 8+1/up damage, 50 gas 3 min cost) (Made by Muta)
Firebat - Militia Ant (50 hp, 1 armor, 6+1/up *3 damage, 20 gas cost) (Made by Ovie)
Defiler - Plaguebringer Ant (100 hp, 8 armor, 55 gas 2 min cost)
Queen - Broodmother (140 hp, 8 armor, 45 gas 1 min cost)
Scourge - Each pair Makes 1 zeal for p2, 1 ghost for p1 (5 mins / 45 gas)
Zergling - Soldier Ant (48 hp, 0 armor, 3+1/up damage, 7/ea gas cost)
Hydralisk - Spitter Ant (85 hp, 0 armor, 10+2/up damage, 7 gas 1 min cost) (Or 1 ling + 1 min)
Ultralisk - Tough Ant (250 hp, 1 armor, 20+3/up damage, 15 gas 4 min cost) (Or 1 ling + 4 min)
Zealot - Sentinel Ant (100 hp, 20 shields, 1 armor, 9+1/up *2 damage, special cost) (Or 1 ling + 3 min)
Lurker - Hawking Ant (150 hp, 9 armor, 30+5/up damage, 10 gas 10 min cost + hydra morph)
Collapse Box "Hero Units"

SCV - Combat Worker Ant (75 hp, 4 armor, 3 damage, 20 gas cost + 1 Drone)
HGhost - Hunter Ant (110 hp, 0 armor, 20+28/up damage, 3 min cost + 1 Ghost)
HMarine - Avenger Ant (165 hp, 2 armor, 12+3/up damage, 3 min cost + 1 Marine)
HFirebat - Fire Ant (80 hp, 2 armor, 14+1/up *3 damage, 2 min cost + 1 Firebat)
Zeratul(dt) - Assassin Ant (20 hp, 150 shields, 20 armor, 25+6/up damage, 5 min cost + 1 Zergling)
Infested Kerri - General Ant (350 hp, 5 armor, 50+1/up damage, 12 min cost + 1 Zergling)
HZergling - Ambusher Ant (88 hp, 2 armor, 7+2/up damage, 3 min cost + 1 Zergling)
HHydralisk - Acid Ant (160 hp, 1 armor, 20+3/up damage, 5 min cost + 1 Hydralisk)
HUltralisk - Brute (350 hp, 2+2 armor, 30+4/up damage, 8 min cost + 1 Ultralisk)
HZealot - Royal Guard (100 hp, 90 shields, 2 armor, 15+2/up *2 damage,6 min cost + 1 Zealot)
Collapse Box "Researches"

Infrastructure ($100/ea):
-1= nothing.
0= Creep Colonies outside base.
1=remove block in base preventing gas from being easily mined.
2= build nexus outside base allowing auto-return. Units teleport inside and don't actually return the minerals but they enter the hive.
3 ($475 mins, 5000 gas) = Teleporter next to the nexus stops working, thus allowing you to have auto-mining of mins.
Trading ($125/ea)
0= when transferring money to partner, they receive 75%.
1=100%,
2=125%
(Since player 1 in each force gives to player 2 only, money cannot be traded back and forth for infinite gain or loss)
Growth ($75/ea)
0= P1 has 3 lairs.
1=P1 has 5, P2 has 1.
2=P1 has 7, P2 has 1.
3= P1 has 9, P2 has 2.
Economy ($175/ea)
0=small gas income for p1.
1=small min p1, med gas p1.
2= small min p1+p2, large gas p1.
Technology ($50/ea) (Higher number levels include all of lower levels stuff)
0=Drone, Zergling, Overlord(Firebat).
1=Hydralisks, Defilers
2=Ultralisks, Queens
3=Marines (Mutalisks), Zealots & Ghosts (Scourge)