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Sunken Treasure
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Puzzlrine 1 : INCEPTION
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Filename: Maze_Puzzlrine[INCEPTION]F.scx
Filesize: 2217.7KB

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File Information
General
Uploaded on:Apr 28 2014, 9:35 am
Uploaded by:VIVA_-Coldplay
Author:VIVA_-Coldplay
Downloads:735

Map-Data
Tileset:Ice World
Dimension:128x128

Forces
3 Puzzlrines
Human (Protoss)
Human (Protoss)
Human (Protoss)
Observer
Human (Protoss)
Everything has an i d e a.
Neutral (Terran)
Neutral (Terran)
Neutral (Terran)
Computer (Terran)
Force 4

Map-Statistics
Units:1183
Triggers:1040
Locations:255
Strings:558
File Description
Puzzlrine.

My first map... Special thanks to
"The Puzzling 1,2" & <INCEPTION>.
(Best Map & Greatest Movie ever)
My map isn't good enough like them,
But, PLEASE ENJOY !!! :)

PS. Indeed, Everything has an idea.

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Comments
VIVA_-Coldplay wrote on May 8 2014, 8:27 am:
Thank you for playing my map!!
In fact, there isn't an English version. There is Just One version(Korean+English mix).
But I think it doesn't matter seriously.... ; )

If "the second level" means "Making T.E.A.M puzzle", it's solution is simple.... You and your co-players should make One Team. (Not Enemy)

PS. I'm newbie in this site. I did "Report" to your comment by mistake....I'm sorry and I don't know how to take it back.
PS2. Awesome "Sword Fish" !! I'm a big fan of Cowboy Bebop :D

P

Cinolt wrote on May 4 2014, 6:46 pm:
Seems like an awesome map with great execution, however we couldn't get past the second level.
If we need the Korean text to solve the puzzle it would be great if there was an English version.

[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
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