Staredit Network > Starcraft I Database > File: 08 "SkyTech"

Sunken Treasure
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08 "SkyTech"
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Filename: 08 SkyTech.scx
Filesize: 1828.06KB

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File Information
General
Uploaded on:Mar 15 2013, 1:04 am
Uploaded by:StratosTygo
Author:Not Given.
Downloads:512

Map-Data
Tileset:Space
Dimension:128x128

Forces
SkyTech
Human (Zerg)
Passive (Zerg)
Rescuable (Terran)
Neutral (Zerg)
Rescuable (Terran)
Nuclear Ravagers
Computer (Terran)
Computer (Terran)
NighTech
Computer (Zerg)
Force 4

Map-Statistics
Units:582
Triggers:17
Locations:5
Strings:949
File Description
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[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
Please log in to shout.


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