Staredit Network > Starcraft I Database > File: Random Path Ðefense v3

Sunken Treasure
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Random Path Ðefense v3
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Filename: RPD(v3).scx
Filesize: 93.34KB

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File Information
General
Uploaded on:Apr 10 2008, 11:45 pm
Uploaded by:Brontobyte
Author:|113|
Downloads:412

Map-Data
Tileset:Twilight
Dimension:128x64

Forces
Defenders
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Clan Mp
Neutral (Protoss)
Neutral (Protoss)
Brontobyte@USEast
Computer (Protoss)
Computer (Protoss)
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Map-Statistics
Units:1329
Triggers:606
Locations:255
Strings:844
File Description
Random Path Defense v3 is a defense map that uses two grid systems. Mobile and Unit Coordinate. When you start, the computer randomly selects a path. The movement of the enemies is bullet proof, up to 200 spaces. ( 2x2 tiles ) The path will reset if it either has no wheres else to go, intercepts itself, or runs out of spaces. ( Max 200 ) The user builds units by there respective barracks. ( Max 3 ) Then the user must use the ( Place COP ) of his respective flag beacon some wheres on the path. As enemy move near the invisible bunker, the units inside it will attack. ( Still some bugs )

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Comments
Brontobyte wrote on Aug 17 2008, 2:12 am:
10 real time minutes. It uses dual placement. Either by the Place COP function or with your SCV after the 10 minutes is up. I don't check it with a timer, I did it by checking for the Flag that is created, so game speed, pausing, ect... won't effect it.

StrikerX22 wrote on Aug 5 2008, 8:34 pm:
I've yet to play, but won't the Place COP disappear after about 6:45 min/sec? Don't know if that's an issue.

Brontobyte wrote on Jun 17 2008, 2:59 am:
Was it any good? <_< Do you like this one better? >_>

Lakai wrote on Jun 16 2008, 6:44 pm:
Reminds me of the random path defense I made awhile ago :)

Brontobyte wrote on Apr 11 2008, 1:12 am:
Creeps? This is StarCraft not WarCraft... Anywho, I'm pretty sure that getting stuck in between disabling will most likely never happen.

Greo wrote on Apr 11 2008, 1:08 am:
Amazing idea for a map. Too bad that a bunker can get stuck in the disabling process, and block creeps on the map.

[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
[03:07 am]
Vrael -- though I wonder if at that level basically almost every match is over in like 3 minutes
[03:07 am]
Vrael -- yeah good point lets see the highlights reel from that
[03:06 am]
Oh_Man -- thats how it was trained to begin with, thousands of AI vs AI matches
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