Staredit Network > Starcraft I Database > File: Lego Bound 2

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Lego Bound 2
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Filename: Lego Bound 2!.scx
Filesize: 140.66KB

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File Information
General
Uploaded on:Jul 12 2012, 5:01 am
Uploaded by:DevliN
Author:Not Given.
Downloads:297

Map-Data
Tileset:Desert
Dimension:96x96

Forces
--- [K] Productionz ---
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Human (Terran)
Human (Protoss)
--- Created By: ---
Computer (Terran)
--- Cream[K] ---
Computer (Zerg)
Force 4

Map-Statistics
Units:261
Triggers:73
Locations:242
Strings:817
File Description
No description available.

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[09:38 am]
NudeRaider -- Symmetry
Symmetry shouted: I meant more why is it relevant
I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
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