Staredit Network > Starcraft I Database > File: P303 Infamous

Sunken Treasure
(Reload)
P303 Infamous
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Filename: P303 Infamous.scx
Filesize: 81.77KB

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File Information
General
Uploaded on:Apr 23 2012, 3:38 am
Uploaded by:StratosTygo
Author:Not Given.
Downloads:393

Map-Data
Tileset:Twilight
Dimension:128x128

Forces
Karass's Forces
Human (Protoss)
Rescuable (Protoss)
Neutral (Protoss)
Passive (Protoss)
Furinax Tribe
Computer (Protoss)
Ara Tribe
Computer (Protoss)
UTSEA PK Forces
Computer (Protoss)
Computer (Zerg)

Map-Statistics
Units:406
Triggers:3
Locations:7
Strings:949
File Description
No description available.

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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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