Staredit Network > Starcraft I Database > File: Planet Aridia

Sunken Treasure
(Reload)
Planet Aridia
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Filename: 01 Desert Storm.scx
Filesize: 41.51KB

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File Information
General
Uploaded on:Feb 3 2012, 4:27 am
Uploaded by:StratosTygo
Author:Not Given.
Downloads:343

Map-Data
Tileset:Desert
Dimension:96x64

Forces
Raynors Task Forces
Passive (Zerg)
Human (Zerg)
Rescuable (Zerg)
Rescuable (Protoss)
Neutral (Zerg)
Rescuable (Zerg)
Dominion Supply Base
Computer (Zerg)
Southern Marine Corps
Computer (Zerg)
Force 4

Map-Statistics
Units:277
Triggers:10
Locations:5
Strings:931
File Description
No description available.

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Comments
RIVE wrote on Feb 5 2012, 8:59 am:
For those of you who were wondering what kind of map this was because the lack of a description: this is a campaign style map. (It is an easy one at that.) You start off with one marine, quickly gather more, and soon find a base. Your mission is to eliminate two computer opponents. The computers are against one another so you will not see any hassle of being overrun with units attacking your base. You are given a massive amount of space to build, a ton of minerals and gas, and there is only one entrance to your base with little-to-no air units attacking you from other locations. I found myself beating the map in about 15 minutes.

[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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