Staredit Network > Starcraft I Database > File: -=Defend Your Castle=-

Sunken Treasure
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-=Defend Your Castle=-
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Filename: Defend Your Castle v2.scx
Filesize: 70.36KB

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File Information
General
Uploaded on:Apr 5 2008, 9:35 pm
Uploaded by:JamaL
Author:Not Given.
Downloads:363

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
[ - Defensive - ]
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
[ - Offensive - ]
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Force 3
Force 4

Map-Statistics
Units:195
Triggers:525
Locations:218
Strings:721
File Description
Swarm the enemy to kill them - protect your castle.

This is the Beta version, so it is not finished. It is very near, though, and most if not all of the features are in place. Fine-tuning is necessary from this version.

Have fun with it.


EDIT: Re-uploading it due to updates. Fixed a few glitches, and added more store options.
EDIT: Re-uploading again, due to minor updates. Very near completion, but I probably won't touch it for a while.
FINAL(?) EDIT: Re-uploading, fixed some minor issues, this is the last version. There are some things I wanted to implement but I don't plan to now. Feel free to spread.

The main reason I am no longer working on it is due to how much of a mess this map is -- trigger wise. It works fine, but it takes me too long to get back into the map's style. (Plus, I'm a poor trigger-labeler.)

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Comments
Devourer wrote on Mar 11 2010, 9:14 pm:
Poor Trigger labeler, lol :)

payne wrote on Mar 9 2010, 5:20 am:
Classic.

JamaL wrote on Jun 10 2008, 2:36 pm:
I'd like some feedback. I'm in the mood to finish it, but I don't want to put more effort into it unless it is liked.

[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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