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Filename: The Hunt v2.0.scx
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| Human (Terran) | | Human (Zerg) | | Human (Protoss) | | Human (Zerg) | | Neutral (Protoss) | | Neutral (Zerg) | | Neutral (Terran) | | Computer (Terran) |
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v2 changelog:- Prey: Items are now picked up and dropped by shooting them.
- Prey & Hunter: Players now spawn in anti-newb cubbies. Figuring out how to get free is mandatory.
- Prey: Shuttle move is now a general-use context action: It opens doors, unlocks locks, lubes rust, pulls levers, and picks up rocks.
- Prey: Rocks are now carried (and dropped) as items.
- Prey: Multiple keys exist on the map, and each lock consumes one on use.
- Prey: Max inventory increased to 6.
- Prey: Mixes are now handled by browsable shuttle menu.
- Fix: Door obstacles cannot be "pushed" off by prey's items.
- Fix: Rubble now removes the hinge of the door it occupies; rubble destruction removes the door.
- Prey: Hiding spots reduced to 400 hp and no longer burn.
- Observers: 2nd observer slot added.
- Hunter: Attune is now a passive, non-mana using ability.
- Hunter: Attune now indicates distance to prey, but not position.
- Prey & Hunter: Sounds now indicate distance from source, but not position.
- Hunter: Removed 'Corrupt' ability.
- Hunter: Prey can now be 'chased', which prevents them from entering bunkers.
- Hunter: Armor increased to 1. A bit more hardy against attacks, now.
- Prey: Gate Switch and its locator removed.
- Prey: 4 Gate Levers (rusty) added. 1 for each layer of the exit gate.
- Prey: Exit gate layers can also be peeled away with explosives.
- Hunter: Cry now costs 5 mana, but rewards 10 mana upon hitting the Prey within range.
- Hunter: Cry pings the Hunter's position, but drains 10 sanity from the Prey on hit.
- Hunter: 'Trap' ability added. Placed 7 'Sticky Material' units that Hunter can pass through, but stick to Prey.
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