Staredit Network > Starcraft I Database > File: The Hunt v2.0

Sunken Treasure
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The Hunt v2.0
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Filename: The Hunt v2.0.scx
Filesize: 152.07KB

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File Information
General
Uploaded on:Jan 17 2012, 11:19 pm
Uploaded by:The Starport
Author:Not Given.
Downloads:305

Map-Data
Tileset:Ice World
Dimension:128x128

Forces
The Hunter
Human (Terran)
The Prey
Human (Zerg)
(Observers)
Human (Protoss)
Human (Zerg)
By: Tuxlar
Neutral (Protoss)
Neutral (Zerg)
Neutral (Terran)
Computer (Terran)

Map-Statistics
Units:349
Triggers:789
Locations:52
Strings:916
File Description








v2 changelog:
  1. Prey: Items are now picked up and dropped by shooting them.
  2. Prey & Hunter: Players now spawn in anti-newb cubbies. Figuring out how to get free is mandatory.
  3. Prey: Shuttle move is now a general-use context action: It opens doors, unlocks locks, lubes rust, pulls levers, and picks up rocks.
  4. Prey: Rocks are now carried (and dropped) as items.
  5. Prey: Multiple keys exist on the map, and each lock consumes one on use.
  6. Prey: Max inventory increased to 6.
  7. Prey: Mixes are now handled by browsable shuttle menu.
  8. Fix: Door obstacles cannot be "pushed" off by prey's items.
  9. Fix: Rubble now removes the hinge of the door it occupies; rubble destruction removes the door.
  10. Prey: Hiding spots reduced to 400 hp and no longer burn.
  11. Observers: 2nd observer slot added.
  12. Hunter: Attune is now a passive, non-mana using ability.
  13. Hunter: Attune now indicates distance to prey, but not position.
  14. Prey & Hunter: Sounds now indicate distance from source, but not position.
  15. Hunter: Removed 'Corrupt' ability.
  16. Hunter: Prey can now be 'chased', which prevents them from entering bunkers.
  17. Hunter: Armor increased to 1. A bit more hardy against attacks, now.
  18. Prey: Gate Switch and its locator removed.
  19. Prey: 4 Gate Levers (rusty) added. 1 for each layer of the exit gate.
  20. Prey: Exit gate layers can also be peeled away with explosives.
  21. Hunter: Cry now costs 5 mana, but rewards 10 mana upon hitting the Prey within range.
  22. Hunter: Cry pings the Hunter's position, but drains 10 sanity from the Prey on hit.
  23. Hunter: 'Trap' ability added. Placed 7 'Sticky Material' units that Hunter can pass through, but stick to Prey.

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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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