Staredit Network > Starcraft I Database > File: Battle of the Rhineland1945

Sunken Treasure
(Reload)
Battle of the Rhineland1945
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Filename: Battle of the Rhine 3.7.scx
Filesize: 334.35KB

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File Information
General
Uploaded on:May 10 2011, 8:56 pm
Uploaded by:Killer2121
Author:Not Given.
Downloads:324

Map-Data
Tileset:Jungle
Dimension:256x192

Forces
German Forces [3.7]
Human (Zerg)
Human (Terran)
Human (Protoss)
British American Forces
Human (Zerg)
Human (Terran)
Human (Protoss)

Made by DonkeyKong
Computer (Zerg)
Computer (Terran)

Map-Statistics
Units:1295
Triggers:301
Locations:77
Strings:871
File Description
[3.7]
You can now flood the Rhine River as the Germans.
You can call in Reserves as America and land on a city with Britain
More landing crafts have been added
Balancing
Allies can build bunkers
German Jets have been added

[3.4] (Final Edit)
German win condition is if they survive the two Russian Invasions and the Allies//Americans
Either side can now win
Fixed the Victory//Defeat Trigger
Extended the Top Choke
Added German Resistance Forces
Renamed the strongest unit to SchutzStaffel and Wehrmacht to the 2nd
Volksstrum is now the weakest unit on the map
M4 Sherman armor decreased and life increased
Panthers armor increased and life decreased

[3.2]
Major balancing
Second Concentration Camp added
Expanded Space



[2.6]
Concentration Camp added
Balancing Issues and Concerns are fixed.
One of best entertainments on Starcraft ;)

The Battle of The Rhineland1945

Germany, Facing a two front war is on the brink of destruction with the collapse
of the Third Reich. Hitler and the Major SS are all in fear hiding in a bunker under
Berlin. Allied forces are beginning to break Germanys will to fight... shall they
succeed? It is up to you...


Made by Killer2121 aka DonkeyKong

All Images

Comments
ramin wrote on May 12 2011, 10:21 pm:
oh

Killer2121 wrote on May 11 2011, 4:41 am:
I am DonkeyKong, this is my final version. If there are issues tell me please.

ramin wrote on May 11 2011, 4:21 am:
i dont think this is donkeys final, prob a beta with lots of issues

[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
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