Staredit Network > Starcraft I Database > File: Sim Bees 1.60

Sunken Treasure
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Sim Bees 1.60
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Filename: Sim Beehive 1.65.scx
Filesize: 18.53KB

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File Information
General
Uploaded on:Dec 5 2010, 9:59 pm
Uploaded by:Vingle
Author:Not Given.
Downloads:320

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Canadian Bees
Human (Terran)
Human (Terran)
Human (Terran)
American Bees
Human (Terran)
Human (Terran)
Human (Terran)
Queen/Worker/Soldier (Optiona
Neutral (Terran)
Computer (Terran)
OU\l…Œ–­¼ËÛ— ¬

Map-Statistics
Units:208
Triggers:70
Locations:39
Strings:22
File Description
Play as one of two bee colonies fighting for dominance in this new updated version of Sim Beehive!
Employ new strains of bees to overcome your opponent. Who will come out victorious?

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Comments
Zhuinden wrote on Jan 28 2011, 4:29 am:
This is below the low quality, but yes, they're usually just a lot of units and buildings put down randomly and renamed. Woo..

lil-Inferno wrote on Jan 12 2011, 8:23 pm:
Is it just me or is every map with "Sim" in it of really low (or seemingly low) quality?

ramin wrote on Jan 8 2011, 11:13 pm:
lol dude OJS HIVE IS MISSING LOL

[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
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