Sunken Treasure
(Reload)
Dune
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Filename: Dune Protected v.85.scx
Filesize: 55.22KB

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File Information
General
Uploaded on:Nov 7 2010, 10:11 am
Uploaded by:sraw531
Author:Not Given.
Downloads:311

Map-Data
Tileset:Desert
Dimension:192x192

Forces
Leftside
Human (Zerg)
Human (Zerg)
Rightside
Human (Zerg)
Human (Zerg)
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Rescuable (Terran)
Rescuable (Terran)
Neutral (Terran)
Computer (Terran)
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Map-Statistics
Units:319
Triggers:340
Locations:131
Strings:31
File Description
"Dune Protected v.85.scx"
85% of the way completed map (Fully playable).
No Victory Conditions / Triggers. (Dead players cant do nufin)

~318 triggers (~60 or so are useless), ~346 strings, ~118 locations (most of which move about), 10 sounds (all small) 56 KB map (after resizing)

Notes:

Building Command Centers gives you drones. (2 per cc, max 10 drones)
SCVS are replaced automatically over time. Probes as well, if you have a (Terran) Factory
SCVS and Probes die on low ground. Buildings as well. Lifting is okay, as long as you dont float over low ground.
SCVS/Probes aren't used for harvesting (cept for guysers, which suck)
Like an altered starcraft. Different tech trees.
Beistary at bottom left of map. Visable during game (with map revealers, obv)
Mine minerals with Drones. Tech gained automatically if you own certain units.
dont lift off science facility at bottom right. no triggers will help you.

Mining Minerals (With Drones) mines nodes that have either 2-4 re-spawning (till 15 mins in) minerals per trip, which equate to 20-72 gas (based on minerals in hand, and pylons) or normal 250 norespawn remote mining
3 races with semi-unique units (they share half the units, other half are unique)

"Caster System" trigger abilities. Dark Swarm = Building MC, Disruption Web = Loading/Unloading
some "Loopholes" in the game, specifically in the Load/Unload system.
Player 1 has a very slight "Rigged", (begins with an extra pylon)
(Pylons = +10% money from minerals, max effect from 9)
settings for map are determined by player 1 at beginning of map.


Have to play it to know exactly how everything works.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
Please log in to shout.


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