Sunken Treasure
(Reload)
Dune
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Filename: Dune Protected v.85.scx
Filesize: 55.22KB

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File Information
General
Uploaded on:Nov 7 2010, 10:11 am
Uploaded by:sraw531
Author:Not Given.
Downloads:294

Map-Data
Tileset:Desert
Dimension:192x192

Forces
Leftside
Human (Zerg)
Human (Zerg)
Rightside
Human (Zerg)
Human (Zerg)
">Zi}
Rescuable (Terran)
Rescuable (Terran)
Neutral (Terran)
Computer (Terran)
">Zi}

Map-Statistics
Units:319
Triggers:340
Locations:131
Strings:31
File Description
"Dune Protected v.85.scx"
85% of the way completed map (Fully playable).
No Victory Conditions / Triggers. (Dead players cant do nufin)

~318 triggers (~60 or so are useless), ~346 strings, ~118 locations (most of which move about), 10 sounds (all small) 56 KB map (after resizing)

Notes:

Building Command Centers gives you drones. (2 per cc, max 10 drones)
SCVS are replaced automatically over time. Probes as well, if you have a (Terran) Factory
SCVS and Probes die on low ground. Buildings as well. Lifting is okay, as long as you dont float over low ground.
SCVS/Probes aren't used for harvesting (cept for guysers, which suck)
Like an altered starcraft. Different tech trees.
Beistary at bottom left of map. Visable during game (with map revealers, obv)
Mine minerals with Drones. Tech gained automatically if you own certain units.
dont lift off science facility at bottom right. no triggers will help you.

Mining Minerals (With Drones) mines nodes that have either 2-4 re-spawning (till 15 mins in) minerals per trip, which equate to 20-72 gas (based on minerals in hand, and pylons) or normal 250 norespawn remote mining
3 races with semi-unique units (they share half the units, other half are unique)

"Caster System" trigger abilities. Dark Swarm = Building MC, Disruption Web = Loading/Unloading
some "Loopholes" in the game, specifically in the Load/Unload system.
Player 1 has a very slight "Rigged", (begins with an extra pylon)
(Pylons = +10% money from minerals, max effect from 9)
settings for map are determined by player 1 at beginning of map.


Have to play it to know exactly how everything works.

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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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