Staredit Network > Starcraft I Database > File: Sniper Blue

Sunken Treasure
(Reload)
Sniper Blue
Download
Filename: Sniper Blue.scx
Filesize: 139.6KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Nov 3 2010, 10:00 pm
Uploaded by:T-warp
Author:Not Given.
Downloads:390

Map-Data
Tileset:Badlands
Dimension:0x0

Forces
()

Map-Statistics
Units:0
Triggers:0
Locations:0
Strings:0
File Description
Snipers RPG map featuring classic snipers gameplay.

Celly73 decided to leave this map incomplete.
But she made weird, sometimes working, illegal selections and basic antihack system

All Images

Comments
T-warp wrote on Apr 25 2012, 9:17 pm:
Believe or not... It will never bi fnished

Wormer wrote on Jul 22 2011, 5:33 am:
Modified title accordingly.

Wormer wrote on Jul 22 2011, 5:26 am:
First of all, this is a nice snipers map! And this can't be a demo at least because the map is protected and I believe protected well!

[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
Please log in to shout.


Members Online: RIVE, l)ark_ssj9kevin