Sunken Treasure
(Reload)
Snake
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Filename: Snake.scx
Filesize: 46.42KB

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File Information
General
Uploaded on:Oct 7 2010, 8:09 pm
Uploaded by:iEatwe
Author:Not Given.
Downloads:491

Map-Data
Tileset:Twilight
Dimension:64x64

Forces
Created by: iEatwe
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Completed: 07/26/09
Neutral (Protoss)
Computer (Protoss)
Force 3
Force 4

Map-Statistics
Units:27
Triggers:63
Locations:74
Strings:876
File Description
Created by: iEatwe
Completed: 07/26/09


Objectives: Dodge the snake.
Tips: You're on your own. lol
Information: Practice makes perfect. The more it eats, the bigger it gets, and the faster it goes.

Question/Answers:
Q: Will Snake 3 be glitch free?
A: Sorry but no. It's impossible with the zealots for that to happen. I actually tried to use scourges so that i wouldn't have problems but scourges move around some so that caused problems worse. Most of the Snake games will be close to glitch free but not 100%.

Q: When will Snake 3 be released?
A: It will probly be awhile. Since I really don't want to go through the process of fixing lots of bugs in the game.

Q: Why don't you make the Snake move randomly?
A: It takes to long randomize it and plus I wouldn't want it to get to insanely hard later on.

Q: Are you going to work on a Snake 4?
A: No. Snake 3 will be the last and the best. You will have control of over 4 games and 2 difficulties for each of them.

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[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
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