Staredit Network > Starcraft I Database > File: Desert Strike v1.2.4

Sunken Treasure
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Desert Strike v1.2.4
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Filename: Desert Strike v1,2,4.scx
Filesize: 122.62KB

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File Information
General
Uploaded on:Aug 6 2010, 12:11 pm
Uploaded by:NudeRaider
Author:Not Given.
Downloads:367

Map-Data
Tileset:Desert
Dimension:96x96

Forces
Yellow Contrabasses
Human ()
Human ()
Human ()
Made by: NudeRaider
Computer (Zerg)
Blue Drunkards
Human ()
Human ()
Human ()
Remake of: CASTLE FIGHT
Computer (Zerg)

Map-Statistics
Units:182
Triggers:1054
Locations:97
Strings:923
File Description
Compared to the original 1.0 this version has vastly improved balance and AI behavior, fixes to some bugs and other issues and makes the base defending against workers much more noob-friendly (not that it helped anyway -lol).

Comparing to queen based versions it's still hated for the ability of attacking bases. And even though I worked quite a bit on it, it still doesn't have all the gimmicks of the queen based versions, but the game play reaches unmatched professionalism since despite a good balance you can't just spam whatever units you want. And even though there's no 'Silo' early pushing can still be rewarding because temples are not bulwarks that withstand ages of heavy punishment and there's only 2 Boom's per team, so each Boom down is a great success.
Defensive structures also play a much more important role.

remaining Problems:
- Specials too cheap when there's more than 4 players (next in line to be fixed)
- Sometimes the AI decides to pick a few units and attack player bases with it (suggestions?)
- Lurkers stop shooting about 15 minutes into the game (exact time varies; suggestions?)
- Tanks often don't use siege mode (guess I'll never be able to fix that one) :(
- Single race vs. single race still not perfectly balanced due to exploitable weaknesses of each race
- Noobs panicking and not realizing that teamwork is key in defending against worker atks

To anyone who hasn't heard of Desert Strike before:
It's a very fun spawning map where each building you create increases either your spawn or your income. The goal is to overwhelm the enemy temple.

While similar to Sand Castle Wars (but much simpler) it's basically a remake of CASTLE FIGHT by theleo_ua.
But aimed to look and feel professional so it both appeals the veteran UMS player as the average b.net guy.

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Comments
GGmano wrote on Feb 26 2021, 2:29 am:
Nice job nudeRaider you given me huge inspiration for your simple ideas.. your lurker issue is fixable aswell tanks not sieging also fixable if you wanna do this just give me message ill help you out. the ai moving towards bases is also fixable im pretty sure by limiting map reavelers for bases only for players and only sharing the computers vision to players and not players vision to computer than the base areas are dark for the computer player and the ai wont move towards bases

theleo_ua wrote on Feb 17 2011, 11:17 am:
I have new ideas: Desert Strike improvements

theleo_ua wrote on Oct 25 2010, 11:15 am:
>>Review by: lSHaDoW-FoXl
>>Were you ever banned from a map because a host thought you were a noob, when in reality you had at least ten other versions of the said map? Yeah, that happens to me >>all the time and it's pretty fucking annoying.

Solution: buy real IP adress from your provider and host games:)
BTW: I never ban people, which joining to my games and DL hosted map

[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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