Staredit Network > Starcraft I Database > File: FireGraft w/EXE Edits - SCBWv1.16.1-

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FireGraft w/EXE Edits - SCBWv1.16.1-
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Filename: FireGraft SCBWv1.16.1 EXE(1).zip
Filesize: 1147.17KB

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General
Uploaded on:Jul 13 2010, 4:33 am
Uploaded by:Sand Wraith
Author:Not Given.
Downloads:867

File Contents
FireGraft SCBWv1.16.1 EXE(1)/
FireGraft SCBWv1.16.1 EXE(1)/Autosave/
FireGraft SCBWv1.16.1 EXE(1)/data.mpq
FireGraft SCBWv1.16.1 EXE(1)/Firegraft.exe
FireGraft SCBWv1.16.1 EXE(1)/GRPapi.dll
FireGraft SCBWv1.16.1 EXE(1)/readme.txt
FireGraft SCBWv1.16.1 EXE(1)/SFmpq.dll
File Description
WARNING: This is outdated! Go to the Brood War AI forums instead! http://www.broodwarai.com/ They have updated Firegraft patches.

read warning before proceeding

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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