Sunken Treasure
(Reload)
Z 1.43
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Filename: Z___1.43.SCX
Filesize: 163.28KB

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File Information
General
Uploaded on:Jul 6 2010, 2:10 am
Uploaded by:theleo_ua
Author:Not Given.
Downloads:329

Map-Data
Tileset:Space
Dimension:128x128

Forces
ATI RED FORCE
Human (Zerg)
Computer (Zerg)
NVIDIA BLUE FORCE
Human (Zerg)
Computer (Zerg)
AMD PURPLE FORCE
Human (Zerg)
Computer (Zerg)
INTEL ORANGE FORCE
Human (Zerg)
Computer (Zerg)

Map-Statistics
Units:701
Triggers:1007
Locations:170
Strings:1120
File Description
Z by Bitmap Brothers via StarCraft UMS

You can watch video and read detailed description here: http://www.staredit.net/topic/11697/

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Comments
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[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
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