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Jeff's RPG Base
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Filename: !!!_Jeff's_RPG_Base.scx
Filesize: 198.03KB

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File Information
General
Uploaded on:Jun 28 2010, 4:19 pm
Uploaded by:Jeff High
Author:Not Given.
Downloads:358

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Heroes
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Force 2
Computer (Terran)
Force 3
Neutral (Zerg)
Force 4

Map-Statistics
Units:186
Triggers:114
Locations:247
Strings:954
File Description
This is the RPG base I made in the process of making "!!!_Jeff's_Elements_RPG 3.0" and is very versatile - Enjoy. Jeff High

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[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
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