Staredit Network > Starcraft I Database > File: SUPER MARIO RPG

Sunken Treasure
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SUPER MARIO RPG
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Filename: Super Mario RPG.scx
Filesize: 1332.84KB

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File Information
General
Uploaded on:Jun 15 2010, 1:18 am
Uploaded by:Doodan
Author:Not Given.
Downloads:633

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Mario's Gang
Human (Zerg)
Neutral (Zerg)
Passive (Zerg)
Smithy's Gang
Computer (Zerg)
Computer (Protoss)
Computer (Terran)
Computer (Terran)
Bowser's Koopa Troops
Computer (Terran)
Force 4

Map-Statistics
Units:1415
Triggers:323
Locations:245
Strings:946
File Description
Oh no! The Princess has been kidnapped by Bowser again! Mario sets out on his new adventure to rescue her. Along the way he finds some strange allies and learns that a threat greater than Bowser plans to wreak havoc on the Mushroom Kingdom.

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[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
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