Staredit Network > Starcraft I Database > File: Feudalism v.1.0.2

Sunken Treasure
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Feudalism v.1.0.2
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Filename: (7) Feudalism 1.0.2.scx
Filesize: 221.89KB

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File Information
General
Uploaded on:Apr 1 2008, 2:50 pm
Uploaded by:major
Author:Not Given.
Downloads:338

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
King I - Feudal - Feudal
Human (Zerg)
Human (Zerg)
Human (Zerg)
King II - Feudal - Feudal
Human (Zerg)
Human (Zerg)
Human (Zerg)
Territorial Magnate
Human (Zerg)
People of the Realm
Computer (Terran)

Map-Statistics
Units:1205
Triggers:1916
Locations:247
Strings:847
File Description
In version 1.0.1 was a crashing bug (stupid map protector).

Feudalism

There are two teams plus optional magnate (to add some diplomatic dimension).

In general game consists of capturing beacons and advancing technology. A captured beacon generates money to the kingdom's treasury. The king holds the money, sharing it with his feudals in form of an income every 10 seconds. King sets the amount of that income.

Both kingdoms start on two separate continens connected by three bridges.

Moreover, players can cast spells and trade (but magnate can't use magic). Kings can build bridges to improve land's infrastructure.

Although its possible to play without "feudals", the game is meant to be played by two kings and at least two feudal players. As I said, presence of the Magnate brings nice diplomatic dimension since he has his possessions on both continents.

There is in-game help and a banning device.

As the money system is pretty complicated so here is how it works:
Kings + feudals capture beacons on behalf of their team. Each beacon can hold:
Town(Supply Deapot) +1$
Watermill(Academy) +2$
Windmill(Armory) +3$, so its max +6 per beacon.

Beacons generate money every 2 seconds.
Kings give out money to their feudals every 10 seconds (this amount can vary from 0-800).

Magnate is completely independent so he collects money for himself.

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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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