Staredit Network > Starcraft I Database > File: JHZ HEROes Ver. 1.1

Sunken Treasure
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JHZ HEROes Ver. 1.1
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Filename: JHZ_HEROes_v1_1.scx
Filesize: 843.2KB

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File Information
General
Uploaded on:Apr 27 2010, 4:11 am
Uploaded by:LoTu)S
Author:Not Given.
Downloads:377

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Map By : Jin3 (Asia)
Computer (Protoss)
Computer (Protoss)
- JHZ HEROs - 1 Team
Human (Terran)
Human (Terran)
Human (Terran)
- JHZ HEROs - 2 Team
Human (Terran)
Human (Terran)
Human (Terran)
Channal : op Jin3

Map-Statistics
Units:839
Triggers:832
Locations:234
Strings:65515
File Description
Choose your hero, and work with your team to defeat the set amount of stages before the other team does. Each hero has their own unique set of spells. You are able to teleport to the other team stage and attempt to sabotage after you have a set amount of levels.
The first team to beat their stages first wins!

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[04:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[04:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[03:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
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