Staredit Network > Starcraft I Database > File: Builders & Fighters

Sunken Treasure
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Builders & Fighters
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Filename: Builders & Fighters v10.scm
Filesize: 43.14KB

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File Information
General
Uploaded on:Apr 19 2010, 4:34 pm
Uploaded by:Super Duper
Author:Not Given.
Downloads:304

Map-Data
Tileset:Space
Dimension:96x96

Forces
The Blue Builders!!
Human ()
Human ()
Rescuable (Zerg)
Neutral (Protoss)
The Blue Fighter!!
Human (Zerg)
The Black N. White Builders!!
Human ()
Human ()
The Black N. White Fighter!!
Human (Zerg)

Map-Statistics
Units:311
Triggers:86
Locations:15
Strings:939
File Description
Be a builder and make units for your teammates to fight with, or be a fighter and have your builder give you units to destroy the enemy!

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[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
[2026-7-12. : 2:24 pm]
Apos -- :wob:
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