Staredit Network > Starcraft I Database > File: Cat 'n' Mouse FireWorld5

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Cat 'n' Mouse FireWorld5
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Filename: Cat 'n' Mouse FireWorld 5.scx
Filesize: 68.53KB

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File Information
General
Uploaded on:Apr 17 2010, 4:56 pm
Uploaded by:DeM)s.
Author:Not Given.
Downloads:351

Map-Data
Tileset:Ash World
Dimension:128x128

Forces
Mice
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Cats Made by: loser835
Human (Terran)
Human (Terran)
Force 3
Force 4

Map-Statistics
Units:900
Triggers:161
Locations:63
Strings:849
File Description
No description available.

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[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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