Staredit Network > Starcraft I Database > File: | iCCup | Heartbreak Ridge 2.1

Sunken Treasure
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| iCCup | Heartbreak Ridge 2.1
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Filename: iCCup heartbreak ridge2.1.scx
Filesize: 40.81KB

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File Information
General
Uploaded on:Apr 17 2010, 1:20 am
Uploaded by:Super Duper
Author:Not Given.
Downloads:336

Map-Data
Tileset:Jungle
Dimension:128x96

Forces
Players
Human ()
Human ()
Observers
Rescuable (Zerg)
Rescuable (Protoss)
Rescuable (Terran)
Rescuable (Zerg)
Rescuable (Protoss)
Rescuable (Terran)
Force 3
Force 4

Map-Statistics
Units:134
Triggers:5
Locations:1
Strings:805
File Description
2 Player map with a backentrance into the nat, allowing for easy harassment. The ridges have a big effect on the gameplay as well.
Macro/Micro oriented map.

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Comments
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[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
[03:07 am]
Vrael -- though I wonder if at that level basically almost every match is over in like 3 minutes
[03:07 am]
Vrael -- yeah good point lets see the highlights reel from that
[03:06 am]
Oh_Man -- thats how it was trained to begin with, thousands of AI vs AI matches
[03:06 am]
Vrael -- see how far we can really take things
[03:06 am]
Vrael -- what they need to do is have some AI vs. AI matches
[03:06 am]
Oh_Man -- i'm sure there's a limit to that
[03:06 am]
Vrael -- if your mediocre army can fight perfectly every time, why bother with strategy
[03:05 am]
Vrael -- but from a gameplay perspective I think all its shown is that you can trade 1000's of apm to make up for lack of strategy
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