Staredit Network > Starcraft I Database > File: HeroWarsImjin DOS

Sunken Treasure
(Reload)
HeroWarsImjin DOS
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Filename: HeroWarsImjinDOS.scx
Filesize: 94.58KB

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File Information
General
Uploaded on:Apr 1 2008, 2:54 am
Uploaded by:SiberianTiger
Author:|1830|
Downloads:203

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Allies(China+Korea+Burma+Thai
Human (Zerg)
Human (Terran)
Human (Protoss)
Japan
Human (Zerg)
Human (Terran)
Human (Protoss)
Emper.Wanli, KingSeonjo
Computer (Zerg)
Toyotomi Hideyoshi
Computer (Terran)

Map-Statistics
Units:598
Triggers:786
Locations:225
Strings:943
File Description
i'll add the description from later.

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Comments
SiberianTiger wrote on Apr 1 2008, 2:59 pm:
could someone delete this, i found 1 bug here that i need to fix thx

[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.
[2025-4-30. : 4:34 pm]
dumbducky -- Just gotta hit a few jackpots
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