Sunken Treasure
(Reload)
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Latest Comments
Impact of Power Darkzone Portrait
NimoStar wrote:
Could be a good portrait for a zerg unit or structure (such as Sunken Colony), too bad my mod is at the limit for the moment.

Snake Defense
Hacksaw222 wrote:
Defend all 32 Enemy waves! Including mining, civ shop and ups.
Map created by hacksaw!

Leopard
NimoStar wrote:
Alright, this is pretty high quality, although I would not use it as a hydra replacement as it is set up. Rather, here's my idea: A new Zerg unit, can be an evolution of Zergling as SC1 doesn't have any. Ranged anti-ground. The large "Eye" makes it a plausible detector, although the portait will need to portray it. To use it without extending lists, we can merge the Birth and Death anims into the same GRP; just that the Iscript will have to change for it. This prevents using three image slots. So you only need the unit itself and the shadow (because it needs a different sprite render mode; you can bake it in the same GRP, but will still need its own image entry nonetheless)

Pylon Wireframe
NimoStar wrote:
what's fixed about it?

Night Lynx
NimoStar wrote:
Cool and underrated, only bad thing is lack of variety in anims

Computer Terminal
NimoStar wrote:
In the year 2504, we have the exact same computers as in 1997

[02:39 pm]
Oh_Man -- who's ready for blizzcon? a new era of SC may well be beginning
[02:27 pm]
UndeadStar -- :wob:
[02:28 am]
Symmetry -- :wob:
[02:26 am]
Apos -- :wob:
[2026-9-11. : 9:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[2026-9-11. : 2:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[2026-9-11. : 1:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
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