Staredit Network > Starcraft I Database > File: Pirate Dyne [0.10a]

Sunken Treasure
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Pirate Dyne [0.10a]
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Filename: pirate_dyne_0.10a.scx
Filesize: 72.71KB

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File Information
General
Uploaded on:Jan 22 2010, 11:39 pm
Uploaded by:LoveLess
Author:LoveLess
Downloads:365

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
Sailors
Human (Terran)
Human (Terran)
Human (Terran)
Read Brief
Computer (Terran)
Computer (Terran)
Pirates
Computer (Terran)
Computer (Terran)
Clan Dyne
Computer (Terran)

Map-Statistics
Units:158
Triggers:589
Locations:180
Strings:328
File Description
Fight off the pirate scum as you wait for the royal navy to arrive. Purchase items to use when needed, receive achievements for your efforts that grant bonus minerals, and retake objectives that fall.

This map is a combination between defense maps and a stylistic RPG. Read the mission briefing if you want more information.

Created by LoveLess and Mq3

Current version is 0.10a

Patch History

0.10a
-New terrain!
-Moved some event and building placements, may affect balance
-Removed some items and shops until further notice

0.9f
-Fixed a bug where players could randomly purchase items... again
-Fixed some visual bugs

0.9e
-Balanced enemies further
-Fixed a bug where players could randomly purchase items
-Fixed some rare and situational bugs regarding purchasing
-Fixed some sound effect bugs
-Fixed some visual bugs

0.9d
-Fixed a critical bug where the Inventory would not work

0.9c
-Uploaded to DLDB

All Images

Comments
payne wrote on Jan 24 2010, 8:25 pm:
Supported. ^^

JaFF wrote on Jan 23 2010, 3:35 pm:
I've said it before and I'll say it again: one of the best defense maps ever.

[09:38 am]
NudeRaider -- Symmetry
Symmetry shouted: I meant more why is it relevant
I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
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