Staredit Network > Starcraft I Database > File: Pokemon RPG v.SuperCheese2

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Pokemon RPG v.SuperCheese2
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Filename: Pokemon RPG SC2.scx
Filesize: 231.06KB

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File Information
General
Uploaded on:Jan 20 2010, 2:27 pm
Uploaded by:Kaito
Author:Not Given.
Downloads:382

Map-Data
Tileset:Jungle
Dimension:256x192

Forces
Pokemon Trainer Red
Human (Zerg)
The Pokemon
Human (Terran)
Human (Protoss)
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Map by SpacePirateKhan
Computer (Terran)
Force 4

Map-Statistics
Units:1616
Triggers:354
Locations:181
Strings:927
File Description
Pokemon RPG vSuperCheese2

Quite a bit different from SuperCheese but more or less it's the same as all Pokemon RPG maps, just I fixed every glitch I could find on this one, a rare Pokemon RPG that works 100%. Also there are some balance changes, this map should take at most 50-90 minutes depending on Trainer Red to beat.

The map is more or less unrigged compared to most versions, all punching bags work(they have timers because legendaries do more than 1 damage), all pokemon types (Zerg Melee, Range, Terran Infantry, Mech, Toss Ground) have a uber legendary/rare or several so no matter what type you choose you can do uber damage later, all the legendaries are slightly overpowered but it's still possible to lose to the final pokemon master.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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