Staredit Network > Starcraft I Database > File: Pokemon RPG v.SuperCheese2

Sunken Treasure
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Pokemon RPG v.SuperCheese2
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Filename: Pokemon RPG SC2.scx
Filesize: 231.06KB

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File Information
General
Uploaded on:Jan 20 2010, 2:27 pm
Uploaded by:Kaito
Author:Not Given.
Downloads:282

Map-Data
Tileset:Jungle
Dimension:256x192

Forces
Pokemon Trainer Red
Human (Zerg)
The Pokemon
Human (Terran)
Human (Protoss)
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Map by SpacePirateKhan
Computer (Terran)
Force 4

Map-Statistics
Units:1616
Triggers:354
Locations:181
Strings:927
File Description
Pokemon RPG vSuperCheese2

Quite a bit different from SuperCheese but more or less it's the same as all Pokemon RPG maps, just I fixed every glitch I could find on this one, a rare Pokemon RPG that works 100%. Also there are some balance changes, this map should take at most 50-90 minutes depending on Trainer Red to beat.

The map is more or less unrigged compared to most versions, all punching bags work(they have timers because legendaries do more than 1 damage), all pokemon types (Zerg Melee, Range, Terran Infantry, Mech, Toss Ground) have a uber legendary/rare or several so no matter what type you choose you can do uber damage later, all the legendaries are slightly overpowered but it's still possible to lose to the final pokemon master.

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[07:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
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